Slot Games Roblox
Here's a video of me and my great friend ponygirl0324 playing Random Game Slot on Roblox. I am tired of typing in the links of where I got the music from.
Nov 25th, 2019
- These skateboard ID’s and Codes can be used for many popular roblox games that allow you to customize your character and obtain various gears. It should be noted that the transport gear code list contains both girl and boy mounts. Simply pick and choose the ones that you like. All the mount related gears can be viewed easily on the table.
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Slot Games Roblox Hack
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- game.StarterGui:SetCore('SendNotification',{Title='R0Beat Haxx Loaded',Text='Thank you for using this GUI. Enjoy exploiting RoBeats!',Duration=3})
- wait(2)
- local Frame = Instance.new('Frame')
- local main = Instance.new('Frame')
- local credits = Instance.new('TextLabel')
- local keybind = Instance.new('TextButton')
- local notespeed = Instance.new ('TextButton')
- local alternate = Instance.new('TextButton')
- local creditscript = Instance.new('TextLabel')
- --Properties:
- Robeats.Parent = game.CoreGui
- Frame.BackgroundColor3 = Color3.new(1,1,1)
- Frame.Size = UDim2.new(0,99,0,23)
- open.Parent = Frame
- open.BackgroundColor3 = Color3.new(0.188235,0.188235,0.188235)
- open.Position = UDim2.new(-0.141414136,0,-1.13043475,0)
- open.AutoButtonColor =false
- open.Text ='Open'
- open.TextSize =14
- open.MouseButton1Click:connect(function()
- end)
- main.Name ='main'
- main.BackgroundColor3 = Color3.new(1,1,1)
- main.Position = UDim2.new(0.130228892,0,0.296068817,0)
- main.Visible =false
- main.Active =true
- title.Parent = main
- title.BackgroundColor3 = Color3.new(0,0,0)
- title.Position = UDim2.new(0.199438199,0,0.00404858403,0)
- title.Font = Enum.Font.Arcade
- title.TextColor3 = Color3.new(1,0,0)
- title.TextStrokeTransparency =0.89999997615814
- credits.Parent = main
- credits.BackgroundColor3 = Color3.new(0,0,0)
- credits.Position = UDim2.new(0.0421348363,0,0.923076868,0)
- credits.Font = Enum.Font.Arcade
- credits.TextColor3 = Color3.new(1,0,0)
- credits.TextStrokeTransparency =0.89999997615814
- autoplayer.Parent = main
- autoplayer.BackgroundColor3 = Color3.new(0.301961,0.301961,0.301961)
- autoplayer.BackgroundTransparency =0.80000001192093
- autoplayer.Position = UDim2.new(0.0112359561,0,0.315789461,0)
- autoplayer.Font = Enum.Font.Highway
- autoplayer.TextColor3 = Color3.new(0.666667,0,0)
- autoplayer.TextStrokeTransparency =0.89999997615814
- local held ={}
- game.Players.LocalPlayer:GetMouse().KeyDown:connect(function(key)
- enabled =not enabled
- end
- localfunction ua(_game, slot)
- if slot ~= game_slot thenreturnend
- local parent_tracksystem = _game:get_tracksystem(game_slot)
- local parent_tracksystem_notes = parent_tracksystem:get_notes()
- local itr_note = parent_tracksystem_notes:get(i)
- local itr_note_track = itr_note:get_track_index(i)
- local did_release, note_result = itr_note:test_release(_game)
- held[itr_note_track]=nil
- parent_tracksystem:release_track_index(_game,itr_note_track)
- elseif enabled then
- local did_hit, note_result = itr_note:test_hit(_game)
- parent_tracksystem:press_track_index(_game,itr_note_track)
- held[itr_note_track]=true
- spawn(function()
- parent_tracksystem:release_track_index(_game,itr_note_track)
- end
- end
- end
- iftype(v)'function'then
- if upv.K andtype(upv.K)'table'and upv.K.new then
- upv.K.new =function(...)
- if r['release_track_index']then
- function r:update(s, g)
- return ou(r, s, g)
- else
- end
- end
- end
- end)
- keybind.Name ='keybind'
- keybind.BackgroundColor3 = Color3.new(1,1,1)
- keybind.Position = UDim2.new(0.0393258408,0,0.441295534,0)
- keybind.Font = Enum.Font.SourceSans
- keybind.TextColor3 = Color3.new(1,1,1)
- close.Parent = main
- close.BackgroundColor3 = Color3.new(0,0,0)
- close.Position = UDim2.new(0.932584286,0,0,0)
- close.Font = Enum.Font.Arcade
- close.TextColor3 = Color3.new(1,0,0)
- close.TextStrokeTransparency =0.89999997615814
- close.MouseButton1Click:connect(function()
- end)
- notespeed.Name ='note speed'
- notespeed.BackgroundColor3 = Color3.new(0.301961,0.301961,0.301961)
- notespeed.BackgroundTransparency =0.80000001192093
- notespeed.Position = UDim2.new(0.528089881,0,0.315789461,0)
- notespeed.Font = Enum.Font.Highway
- notespeed.TextColor3 = Color3.new(0.666667,0,0)
- notespeed.TextStrokeTransparency =0.89999997615814
- notespeed.MouseButton1Down:connect(function()
- for i,v inpairs(getgc())do
- local u=debug.getupvalues(v)
- if u.B andtype(u.B)'table'and u.B.MOD_NORMAL then
- for i=1,400do
- if d then
- end
- break
- end
- end)
- comingsoon.Name ='coming soon'
- comingsoon.BackgroundColor3 = Color3.new(0.301961,0.301961,0.301961)
- comingsoon.BackgroundTransparency =0.80000001192093
- comingsoon.Position = UDim2.new(0.567415714,0,0.570850194,0)
- comingsoon.Font = Enum.Font.Highway
- comingsoon.TextColor3 = Color3.new(0,0,0)
- comingsoon.TextStrokeTransparency =0.89999997615814
- autoplayer2.Name ='auto player 2'
- autoplayer2.BackgroundColor3 = Color3.new(0.301961,0.301961,0.301961)
- autoplayer2.BackgroundTransparency =0.80000001192093
- autoplayer2.Position = UDim2.new(0.0140449423,0,0.574898779,0)
- autoplayer2.Font = Enum.Font.Highway
- autoplayer2.TextColor3 = Color3.new(0.666667,0,0)
- autoplayer2.TextStrokeTransparency =0.89999997615814
- autoplayer2.MouseButton1Down:connect(function()
- local enabled =false
- game.Players.LocalPlayer:GetMouse().KeyDown:connect(function(key)
- local enabled =false
- game.Players.LocalPlayer:GetMouse().KeyDown:connect(function(key)
- enabled =not enabled
- end
- localfunction ua(_game, slot, tracksystem)
- if slot ~= game_slot thenreturnend
- local parent_tracksystem_notes = tracksystem:get_notes()
- local itr_note = parent_tracksystem_notes:get(i)
- local itr_note_track = itr_note:get_track_index(i)
- local did_release, note_result = itr_note:test_release(_game)
- held[itr_note_track]=nil
- tracksystem:release_track_index(_game,itr_note_track)
- elseif enabled then
- local did_hit, note_result = itr_note:test_hit(_game)
- tracksystem:press_track_index(_game,itr_note_track)
- held[itr_note_track]=true
- spawn(function()
- tracksystem:release_track_index(_game,itr_note_track)
- end
- end
- end
- iftype(v)'function'then
- if upv.A andtype(upv.A)'table'and upv.A.new then
- upv.A.new =function(...)
- if r['release_track_index']then
- local ou = r.update
- ua(g, r._game_slot, r)
- end
- upv.A.new = o
- return r
- end
- end
- alternate.Parent = main
- alternate.BackgroundTransparency =9
- alternate.Position = UDim2.new(0.0337078646,0,0.720647812,0)
- alternate.Font = Enum.Font.SourceSans
- alternate.TextColor3 = Color3.new(1,1,1)
- version.Parent = main
- version.BackgroundTransparency =9
- version.Position = UDim2.new(0.0140449386,0,0.00404854305,0)
- version.Font = Enum.Font.SourceSans
- version.TextColor3 = Color3.new(1,0,0)
- function SCRIPT_ZQJW69_FAKESCRIPT()-- version.LocalScript
- getfenv().script = Instance.new('LocalScript', version)
- local top =255
- wait()
- script.Parent.TextColor3 = Color3.new(i/top,0/top,0/top)
- end
- script.Parent.TextColor3 = Color3.new(top/top,i/top,0/top)
- end
- script.Parent.TextColor3 = Color3.new(top/top,top/top,i/top)
- end
- script.Parent.TextColor3 = Color3.new(i/top,top/top,top/top)
- end
- script.Parent.TextColor3 = Color3.new(0/top,i/top,top/top)
- end
- script.Parent.TextColor3 = Color3.new(0/top,0/top,i/top)
- end
- coroutine.resume(coroutine.create(SCRIPT_ZQJW69_FAKESCRIPT))
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